Durchschnittliche Bewertung

277 Bewertungen
  • Gesamt 4.5 / 5
  • Benutzerfreundlichkeit 4 / 5
  • Kundenservice 4.5 / 5
  • Funktionen 4.5 / 5
  • Preis-Leistungs-Verhältnis 4.5 / 5

Produktdetails

  • Startpreis 35,00 $/Monat
  • Preisinformationen per seat
  • Einsatz Installiert - Mac
    Installiert - Windows
  • Training Dokumentation

Angaben zum Hersteller

  • Unity Technologies
  • https://unity3d.com

Über Unity

2D and 3D development platform that offers audience engagement, retention, and monetization tools.

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Die hilfreichsten Reviews für Unity

Where the Indie game developers thrive

Bewertet am 17.7.2019
Gonzalo B.
Web Developer
Informationstechnologie & -dienste, 2-10 Mitarbeiter
Verwendete die Software für: Mehr als 2 Jahre
Quelle des Nutzers 
5/5
Gesamt
5 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
Kundenbetreuung
4 / 5
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: Unity is overall a beautiful piece of software that came to do much of the heavy lifting on low-level tech stuff, allowing smaller teams to develop faster and better games in less time, opening the market to more and more people worldwide.

Vorteile: Unity is, out of the box, a beautiful piece of software. Is the kind of middleware that arrives and does the job, the missing link that most of Indie and small game development teams were looking for. Unity has made it simple and easy to develop a game for beginners and experienced users alike and the most important, allowing you to build your game to a plethora of platforms. Now a small team of developers and artists can build and publish a game in several platforms in no time. Unity does great for small and mid-sized projects, I really enjoy prototyping with Unity, even when I know I won't use it for the project itself I like to use Unity to build prototypes because it's easy and fun. The interface is really easy to use, a real playground for developers and artists alike. Their documentation is vast, well-written and constantly updated. Same with the API documentation and the tutorials that will walk you through making a game end-to-end in few hours, the community forum is also helpful when something is not working and you can't work your head around it. The Unity store has also proved useful when I didn't have the time or knowledge to develop some assets I needed for the game. Unity was also helpful in developing apps beyond games, like architectural explorations, interactive art installations, AR showrooms, etc. Overall a great engine that does much of the heavy lifting for you.

Nachteile: Sometimes I felt that the process of upgrading was quite difficult and scary, you have to install a separate instance of the program (taking a lot of space) and some of the projects can be really difficult to adapt to the new version. Some of the assets will stop working and you will find your console full of errors that weren't there before. Another issue is version control, the binaries are pain and still, I haven't found any alternative than committing blindly the scenes, for example, without being able to track what changed from commit to commit. After a few projects, I have found that the app optimization for mobiles is not that great. For example, if you don't meticulously take care of the textures and assets max resolution you can end up with an app weighing a few hundred megabytes. Could be great if the build itself included some optimization towards the assets.

I can create games too! Game development made easy by Unity

Bewertet am 19.6.2019
Maynard john S.
Research Assistant
Forschung, Selbstständig
Verwendete die Software für: 6-12 Monate
Quelle des Nutzers 
4/5
Gesamt
4 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
Kundenbetreuung
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: Unity allowed me to enter and understand game development because it has lowered the barrier of entry for game development. It allowed my team and I to quickly iterate on our game ideas and play test it. Although there are hiccups, these may be addressed in the future and is not a deal breaker that would make me stop using Unity.

Vorteile: One of the reasons I admire Unity is that it has broken the barrier and the lessened learning curve needed to become a game developer. It is an approachable tool for anyone that is interested in becoming a game developer and want to learn how to use a game engine. Although I make it sound like something that new game developers use, the is so much more to Unity. Unity has been used to build multiple award winning games for the mobile and the PC platforms. Unity can be very beneficial for people in small teams or individuals working on 2D/3D/AR/VR games who don't have the resources to build their own game engine. It features multiple tools needed for you to create your game and get it out to the market, and it doesn't stop there as there are also tools for analytics on how your game is doing on the market. Examples of these tools are the All in one editor, AI, Animation, world builder, asset store, analytics, and monetization - basically there are too many to mention but I hope you get the idea. The feature I appreciate the most is its ability to allow for collaboration. Scenes, code, and other assets created by someone else collaborating in the project is conveniently reflected to yours and conflicts with these can easily be solved. And aside from that, I could easily create a rapid prototype of my idea and quickly iterate from it because of how easy it is to do on Unity. Lastly, Unity provides an extensive documentation of its functions and features video tutorials.

Nachteile: Unity has a weird way of upgrading. Whenever a new version of Unity is available, I am forced to download a different instance of unity, and this can take a lot of disk space and time. I also encountered instances where my project broke when upgrading unity and sometimes experience inconsistencies between versions. And something I've experienced on my low-end machine are crashes as the project became larger, which is understandable.

Something that advanced game developers might have to consider though is that Unity uses their version of C# (and probably not a modern version of C#) which performs badly compared to C++ at multithreading.

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