Wer nutzt diese Software?
Mit Windows, MAC und Linux kompatible On-Premise-Softwarelösung, mit der Spieler*innen und Ersteller*innen von Inhalten interaktive Echtzeitinhalte entwickeln können.
Durchschnittliche Bewertung355 Bewertungen
- Gesamt 4.7 / 5
- Benutzerfreundlichkeit 4.2 / 5
- Kundenservice 4.4 / 5
- Funktionen 4.6 / 5
- Preis-Leistungs-Verhältnis 4.7 / 5
- Startpreis 25,00 $/Monat
- Kostenlose Version Nein
- Gratis Testen Nein
Installiert - Mac
Cloud, SaaS, Web
Installiert - Windows
Support während der Geschäftszeiten
Angaben zum Hersteller
- Unity Technologies
Softwarelösung für Entwickler*innen von Spielen und Content in Echtzeit, die mithilfe von Tools und Diensten interaktive Inhalte erstellt. Mit dem All-in-one-Editor ist die App kompatibel mit Windows, Mac und Linux. Mit eine Reihe von nutzer*innendefinierten Tools unterstützt die Lösung sowohl 2D- als auch 3D-Inhalte.
- Entwicklung eines Prototypen
- Virtuelle Realität
Die hilfreichsten Reviews für Unity
Bewertet am 11.11.2019
Best tool for Newbie & Expert Game Developers
Kommentare: My overall experience with unity is quite good, as Ive been working as a Game Developer for over an year, it makes things easier to do, got alot of help through unity forums, and the asset store covers almost evert aspect of Game Development.
Vorteile: Things I like the most about unity is its user friendliness, the UI is easier to understood, is more RAM friendly, and the asset store will cover all your requirements if you dont have enough time to create everything from very scratch.
Nachteile: Cons about the software is its compatability issues, as it happened many times that the project starts misbehaving after new update, so i mostly avoid the tool upgrades.
Bewertet am 25.10.2019
Not just a game engine
I started by making my own game engine and related tools back at 1993-95, in DOS, using Assembly and Pascal. I was successful and I created some small games that we used to play with my friends from the neighborhood. Later I embraced the 3D Construction Kit, an early attempt to a commercial 3rd party game engine and editor. That was awesome and the era of digital creativity was just starting.
After many years, when I created my own company and team of creatives, I was searching for a game engine to adopt as a development platform for us. It was the time before Unity become successful and famous and I remember that I payed for the license through my own PayPal account to the previous Unity's CEO PayPal directly, and got an installer attached in an email the next day. For some reason I had faith on that team of developers and their product (Unity) seemed to be just right on my needs and philosophy. I was a Windows developer at the time, but Unity came only for OSX back then. So I also purchased an iMac to be able to test the development with the Unity editor.
So many years passed from then and I saw Unity grow, from nothing to the behemoth of a company that it is now. And their technologies and tools grow with them.
My overall experience with Unity is great.
Unity is extremely steady for such a huge development environment, and the editor's interface is well organized and has enough abstraction to make learning the environment easy and intuitive.
I guess many things that I like from Unity, is that the creators of this software keep an open mind as to what game technologies are and how they can be used. I always felt that I think in parallel with them.
What I mean is that, I always thought that technologies used in games can be used in many more aspects of the society and I don't mean only for the entertainment media industries.
The Unity authoring environment keeps this philosophy even after many years of their initial offering to the public. Being a truly open ended authoring environment, that allows the its users to be free as creators.
With Unity almost anyone can build video games, interactive experiences, research applications, powerful media presentations, interactive media that cross boundaries between the digital and the physical.
The interface of the Unity editor makes is easy to import various media types and connect them in an intuitive way, and it is also extendable via scripting, to make your own tools and workflows, if you need that extra mile in your pipeline.
Another thing worth mentioning, is that from early on, the developers of Unity, understood that community driven solutions are also a great way to extend a product. So they created the Unity Asset Store, in which they curate a vast collection of tools and content that is created daily from the creatives that support the Unity community. That adds a lot of value to the product both ways, user and supplier.
Unity in general is an excellent software and is offered in tiers that relate well to any level of user. From the free to the professional and beyond, the price is right and the features are awesome.
In reality, I don't have a specific bad thing to mention about Unity, but from my experience I can guess what might count as a negative to some subset of its users.
First of all, and topmost at the forums and discussions, is that Unity now is a huge company and not the kind of company that was when they started at the beginning. This brings positive value, as Unity now can offer much more platforms for the creators to bring their projects and to provide a vast amount of technologies and workflows for any creative person or team at any industry. But to have all that, a company has to be huge, and with that comes a little de-personalization in the company-to-customer affairs. That means that a user needs patience when it comes to receiving support from Unity, especially on technical issues. Personally I don't mind and I accept the trade of personalization in order to have a very powerful interactive media authoring environment, that can really make whatever I wanted it to make.
After all, if you need urgent person-to-person support, there is a paid option for that too, so professionals who really need that service, can get that too.
Bewertet am 28.8.2019
THE Game engine for videogames
Juan carlos G.
I worked on several simulators on unity and we managed our goas thaks to this tool.
We animated our models inside, programed the logic of a multiiplayer game on it and handled the assets via our .net code.
Also we programed some devices out side thks to the blue tooth port by the .net port api.
Some plug in on the asset store made our life easier like the scene transcitions one.
Really easy to use (if you know what a game means on terms of codification)
compatibility with material editors like sublime.
Export on several plataforms and devices
Several plans for prices (student , small team)
Compatible with control version
Compatibility with visual studio
Compatibility with 3D like oculus ,etc.
Unity asste store allows you to buy code that solve features you nee dto do
Can create projectts that out put to computer ports.
Compatibility with .net 2.0
And other sevral things that made unity one of the best video games engines.
Small curve of learing at the beging.
The web build suck they are heavy and slow to charge but is a beta feature.
The Vr plug in is expensive.
The not compatibility from newer version to olders.
Bewertet am 9.8.2019
Dreams comes True with Unity 3D
Kommentare: I always wanted to do game development though I am not in the field of Computer related Engineering but still Unity helped me a lot to make my dream come true. I use it not everyday but atleast in a week and have developed so many basic and some mid-range games in which mostly games are 3d open world, so I can say that making an open world game is really more preferable with Unity 3d. I would suggest every newbie to try Unity atleast once if he just wants to develop a game for not a big purpose. Though testing the Unity games on an android device is quite harmful as it may drain battery because Unity 3d cannot export the optimized game for all devices. So many big companies are using Unity 3d for big purpose too but they have a team of specialists who knows coding really well but an indie developer can't do any big with Unity but can surely try his hands on it.
Vorteile: I have always had a passion of Game development and was so much interested in making my own game for fun, Unity 3d helped me a lot doing this in last few years. Unity 3D is one of the best Game Development Engine out there which is open for everyone. The download and setup for Unity 3D is really easy. Unity 3d doesn't require a much memory though to keep it working on a flow we should have atleast 8gb of ram. Unity 3d supports almost every 3d model format. There are a lot of features already present in Unity 3d like to make a terrain or a plain and there are almost every essential geometrical shapes present. Unity 3d has a Professional-looking User interface which makes the work even more exciting. Unity 3d has an asset store from where we can get so many useful models, animations, scripts etc which are quite helpful in quick development purpose. Though there is a lot of work to do in game development to get the best outcome, Unity makes every outcome worth the effort and atleast satisfies us. The best part of Unity 3d is that it can export the game project to a windows .exe file, android app file and for so many other platforms including Consoles. With Unity 3d, we can make 3d as well as basic and even advanced 2d games which are more interesting though requires a hard and detailed work. Unity 3d has the power that so many big company names are developing Battle Rpyale Games with it. Unity 3d Games are quite easy to load and hence gives a high quality output.
Although Unity 3d has a professional user interface but it's way of working that is C# coding is pretty much tough and requires a good coder though it is a problem only if you target to develop a unique and a big game.
Unity 3d has almost all the amazing features but the output sometimes doesn't worth it(not always), as per as my own personal experience I can say that the games made with Unity 3d are not well optimized to work in different types of devices and especially if we are exporting the game project to work on Android, it is not that much optimized which results in battery drain of some devices though this bad affect is nearly negligible in a new and powerful Android device. Unity has an asset store which is useful but the prices are like bad jokes to the newbies in Game development and for small businesses too, the prices are really high. The setup of Unity for basic use is simple but to export the game projects to Android, it is quite difficult to set everything up. Sometimes it can't support the high texturized models or can't optimize the overall game to work fluent with those models.
Bewertet am 6.8.2019
Game Development on a budget
Kommentare: Unity has allowed me to begin development of game projects that support both mobile and desktop platforms. The common development framework allows for a develop once, build for multiple platform strategy with only minor differences that need to be accounted for, such as user input or display scaling.
Vorteile: Unity provides a robust platform for both 2D and 3D game development. Inclusion of 2d and 3D physics engines help reduce programming required to simulate real world physics interactions between game objects. Multiple rendering pipelines provide optimized solutions for multiple target platforms from mobile devices to high end workstations. Virtual reality support is built in so that additional modules purchases are not required. Unity supports a marketplace for users to submit their add-on modules or prebuilt game elements for free download or purchase. This provides a helpful resource for developers just starting out.
Nachteile: basic Unity development is simple and straight forward. Moving beyond the basics entails a steeper learning curve, reduced if the user already has a C# development background. Backwards compatibility is sacrificed with each major update, requiring re-coding or even staying with older versions to complete project development.