Wer nutzt diese Software?

On-Premise software solution compatible with Windows, MAC, and Linux to help gamers and content creators develop real-time interactive content.

Durchschnittliche Bewertung

328 Bewertungen
  • Gesamt 4.5 / 5
  • Benutzerfreundlichkeit 4 / 5
  • Kundenservice 4.5 / 5
  • Funktionen 4.5 / 5
  • Preis-Leistungs-Verhältnis 4.5 / 5

Produktdetails

  • Startpreis 25,00 $/Monat
  • Kostenlose Version Nein
  • Kostenlose Testversion Nein
  • Einsatz Installiert - Mac
    Cloud, SaaS, Web
    Installiert - Windows
  • Training Live Online
    Dokumentation
  • Kundenbetreuung Support während der Geschäftszeiten

Angaben zum Hersteller

  • Unity Technologies
  • https://unity3d.com

Über Unity

Software solution for real-time game and content developers which is powered by tools and services to help create interactive content. With its all-in-one editor, the app is compatible with Windows, Mac, and Linux. It supports both 2D and 3D content with a number of custom tools available.

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Die hilfreichsten Reviews für Unity

THE Game engine for videogames

Bewertet am 28.8.2019
Juan carlos G.
Lider de area de desarrollo IA
Informationstechnologie & -dienste, 13-50 Mitarbeiter
Verwendete die Software für: Mehr als 2 Jahre
Quelle des Nutzers 
5/5
Gesamt
5 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
4 / 5
Kundenbetreuung
5 / 5
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: I worked on several simulators on unity and we managed our goas thaks to this tool.
We animated our models inside, programed the logic of a multiiplayer game on it and handled the assets via our .net code.
Also we programed some devices out side thks to the blue tooth port by the .net port api.
Some plug in on the asset store made our life easier like the scene transcitions one.

Vorteile: Really easy to use (if you know what a game means on terms of codification)
Reallystic physc
Collition handlling
Ambien oclusion
Paralex
compatibility with material editors like sublime.
Integrated animator.
Export on several plataforms and devices
Web port(beta)
Several plans for prices (student , small team)
Compatible with control version
Compatibility with visual studio
Compatibility with 3D like oculus ,etc.
Unity asste store allows you to buy code that solve features you nee dto do
Can create projectts that out put to computer ports.
Compatibility with .net 2.0
And other sevral things that made unity one of the best video games engines.

Nachteile: Small curve of learing at the beging.
The web build suck they are heavy and slow to charge but is a beta feature.
The Vr plug in is expensive.
The not compatibility from newer version to olders.

Dreams comes True with Unity 3D

Bewertet am 9.8.2019
Verifizierter Rezensent
Co-founder and Sales Analyzer
Konsumgüter, 2-10 Mitarbeiter
Verwendete die Software für: Mehr als 2 Jahre
Quelle des Nutzers 
5/5
Gesamt
4 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
4 / 5
Kundenbetreuung
5 / 5
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: I always wanted to do game development though I am not in the field of Computer related Engineering but still Unity helped me a lot to make my dream come true. I use it not everyday but atleast in a week and have developed so many basic and some mid-range games in which mostly games are 3d open world, so I can say that making an open world game is really more preferable with Unity 3d. I would suggest every newbie to try Unity atleast once if he just wants to develop a game for not a big purpose. Though testing the Unity games on an android device is quite harmful as it may drain battery because Unity 3d cannot export the optimized game for all devices. So many big companies are using Unity 3d for big purpose too but they have a team of specialists who knows coding really well but an indie developer can't do any big with Unity but can surely try his hands on it.

Vorteile: I have always had a passion of Game development and was so much interested in making my own game for fun, Unity 3d helped me a lot doing this in last few years. Unity 3D is one of the best Game Development Engine out there which is open for everyone. The download and setup for Unity 3D is really easy. Unity 3d doesn't require a much memory though to keep it working on a flow we should have atleast 8gb of ram. Unity 3d supports almost every 3d model format. There are a lot of features already present in Unity 3d like to make a terrain or a plain and there are almost every essential geometrical shapes present. Unity 3d has a Professional-looking User interface which makes the work even more exciting. Unity 3d has an asset store from where we can get so many useful models, animations, scripts etc which are quite helpful in quick development purpose. Though there is a lot of work to do in game development to get the best outcome, Unity makes every outcome worth the effort and atleast satisfies us. The best part of Unity 3d is that it can export the game project to a windows .exe file, android app file and for so many other platforms including Consoles. With Unity 3d, we can make 3d as well as basic and even advanced 2d games which are more interesting though requires a hard and detailed work. Unity 3d has the power that so many big company names are developing Battle Rpyale Games with it. Unity 3d Games are quite easy to load and hence gives a high quality output.

Nachteile: Although Unity 3d has a professional user interface but it's way of working that is C# coding is pretty much tough and requires a good coder though it is a problem only if you target to develop a unique and a big game.
Unity 3d has almost all the amazing features but the output sometimes doesn't worth it(not always), as per as my own personal experience I can say that the games made with Unity 3d are not well optimized to work in different types of devices and especially if we are exporting the game project to work on Android, it is not that much optimized which results in battery drain of some devices though this bad affect is nearly negligible in a new and powerful Android device. Unity has an asset store which is useful but the prices are like bad jokes to the newbies in Game development and for small businesses too, the prices are really high. The setup of Unity for basic use is simple but to export the game projects to Android, it is quite difficult to set everything up. Sometimes it can't support the high texturized models or can't optimize the overall game to work fluent with those models.

Game Development on a budget

Bewertet am 6.8.2019
Stacey B.
Developer
Computer-Software, Selbstständig
Verwendete die Software für: Mehr als 2 Jahre
Quelle des Nutzers 
5/5
Gesamt
4 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
4 / 5
Kundenbetreuung
5 / 5
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: Unity has allowed me to begin development of game projects that support both mobile and desktop platforms. The common development framework allows for a develop once, build for multiple platform strategy with only minor differences that need to be accounted for, such as user input or display scaling.

Vorteile: Unity provides a robust platform for both 2D and 3D game development. Inclusion of 2d and 3D physics engines help reduce programming required to simulate real world physics interactions between game objects. Multiple rendering pipelines provide optimized solutions for multiple target platforms from mobile devices to high end workstations. Virtual reality support is built in so that additional modules purchases are not required. Unity supports a marketplace for users to submit their add-on modules or prebuilt game elements for free download or purchase. This provides a helpful resource for developers just starting out.

Nachteile: basic Unity development is simple and straight forward. Moving beyond the basics entails a steeper learning curve, reduced if the user already has a C# development background. Backwards compatibility is sacrificed with each major update, requiring re-coding or even staying with older versions to complete project development.

Unity is a great alternative to Unreal

Bewertet am 23.7.2019
Sean U.
Office Manager
Religiöse Einrichtungen, 2-10 Mitarbeiter
Verwendete die Software für: Mehr als 1 Jahr
Quelle des Nutzers 
4/5
Gesamt
4 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
5 / 5
Kundenbetreuung
5 / 5
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: Its been great. I don't have a finished product that is to be published yet, but Unity has given me all the tools necessary to do so!

Vorteile: Being able to create games is an amazing ability. and Unity makes it a possibility.
- The graphics are amazing
- The amount of tutorials on the internet allow you to become very familiar with the product in very little time.
- The possibilities are only limited by your own imagination and or computing power lol
- The licensing deals when you actually get around to publishing your game are very reasonable.

Nachteile: Like most high-end game creation software, the demand for a computer with great processing power and expensive video cards is a must. If your machine isn't up to the task, creation using Unity can be troublesome. Unreal engine has more in-depth tutorials online and their node system is very easy to learn but Unity does a good job making a name for it's self against the giant that is EPIC Games.

Where the Indie game developers thrive

Bewertet am 17.7.2019
Gonzalo B.
Web Developer
Informationstechnologie & -dienste, 2-10 Mitarbeiter
Verwendete die Software für: Mehr als 2 Jahre
Quelle des Nutzers 
5/5
Gesamt
5 / 5
Benutzerfreundlichkeit
5 / 5
Eigenschaften & Funktionalitäten
Kundenbetreuung
4 / 5
Preis-Leistungs-Verhältnis
Wahrscheinlichkeit der Weiterempfehlung:
Unwahrscheinlich Äußerst wahrscheinlich

Kommentare: Unity is overall a beautiful piece of software that came to do much of the heavy lifting on low-level tech stuff, allowing smaller teams to develop faster and better games in less time, opening the market to more and more people worldwide.

Vorteile: Unity is, out of the box, a beautiful piece of software. Is the kind of middleware that arrives and does the job, the missing link that most of Indie and small game development teams were looking for. Unity has made it simple and easy to develop a game for beginners and experienced users alike and the most important, allowing you to build your game to a plethora of platforms. Now a small team of developers and artists can build and publish a game in several platforms in no time. Unity does great for small and mid-sized projects, I really enjoy prototyping with Unity, even when I know I won't use it for the project itself I like to use Unity to build prototypes because it's easy and fun. The interface is really easy to use, a real playground for developers and artists alike. Their documentation is vast, well-written and constantly updated. Same with the API documentation and the tutorials that will walk you through making a game end-to-end in few hours, the community forum is also helpful when something is not working and you can't work your head around it. The Unity store has also proved useful when I didn't have the time or knowledge to develop some assets I needed for the game. Unity was also helpful in developing apps beyond games, like architectural explorations, interactive art installations, AR showrooms, etc. Overall a great engine that does much of the heavy lifting for you.

Nachteile: Sometimes I felt that the process of upgrading was quite difficult and scary, you have to install a separate instance of the program (taking a lot of space) and some of the projects can be really difficult to adapt to the new version. Some of the assets will stop working and you will find your console full of errors that weren't there before. Another issue is version control, the binaries are pain and still, I haven't found any alternative than committing blindly the scenes, for example, without being able to track what changed from commit to commit. After a few projects, I have found that the app optimization for mobiles is not that great. For example, if you don't meticulously take care of the textures and assets max resolution you can end up with an app weighing a few hundred megabytes. Could be great if the build itself included some optimization towards the assets.

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