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Was ist Unity?

Softwarelösung für Entwickler*innen von Spielen und Content in Echtzeit, die mithilfe von Tools und Diensten interaktive Inhalte erstellt. Mit dem All-in-one-Editor ist die App kompatibel mit Windows, Mac und Linux. Mit eine Reihe von nutzer*innendefinierten Tools unterstützt die Lösung sowohl 2D- als auch 3D-Inhalte.

Wer verwendet Unity?

Mit Windows, MAC und Linux kompatible On-Premise-Softwarelösung, mit der Spieler*innen und Ersteller*innen von Inhalten interaktive Echtzeitinhalte entwickeln können.

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Du bist nicht sicher, ob Unity das Richtige ist? Mit einer beliebten Alternative vergleichen

Unity

Unity

4,6 (833)
40,00 $
Monat
Kostenlose Version
Kostenlose Testversion
31
3
4,2 (833)
4,5 (833)
4,3 (833)
VS.
Startpreis
Preisoptionen
Funktionen
Integrationen
Benutzerfreundlichkeit
Preis-Leistungs-Verhältnis
Kundenservice
8,00 €
Monat
Kostenlose Version
Kostenlose Testversion
194
18
4,1 (154)
4,3 (154)
4,0 (154)
Die grünen Bewertungsbalken geben an, welches Produkt gemessen an der Durchschnittsbewertung und der Zahl der Bewertungen am besten abschneidet.

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Bewertungen über Unity

Durchschnittliche Bewertung

Gesamt
4,6
Benutzerfreundlichkeit
4,2
Kundenservice
4,3
Funktionen
4,6
Preis-Leistungs-Verhältnis
4,5

Nutzerbewertungen nach Unternehmensgröße (Angestellte)

  • <50
  • 51-200
  • 201-1.000
  • >1.001

Bewertungen nach Punktzahl finden

5
70%
4
24%
3
4%
2
1%
1
0%
Artem
3D Künstler in Deutschland
Informationstechnologie & -dienste, Selbstständig
Verwendete die Software für: Mehr als 2 Jahre
Herkunft der Bewertung

Meine Unity Bewertung

5,0 letztes Jahr

Kommentare: Ich bin mit Unity sehr zufrieden.

Vorteile:

Die Software ist sehr umfangreich und bietet ein breites Spektrum an Möglichkeiten

Nachteile:

bis dato keine Nachteile aufgefallen. Ich bin sehr zufrieden mit dem Produkt

Luis Daniel
Luis Daniel
Lead Application Developer in Puerto Rico
Verifizierter Nutzer auf LinkedIn
Computer-Software, 11–50 Mitarbeiter
Verwendete die Software für: Mehr als 2 Jahre
Herkunft der Bewertung

In Betracht gezogene Alternativen:

Unity's for you!

5,0 vor 4 Jahren

Kommentare: I love it and use it daily to work on my own game. I have been with Unity for 4 years now and it's an amazing engine and getting better by the day. It's so easy a lot of people flip game/apps with how easy to use. I don't endorse that but it gives you an idea of how easy anyone can pick it up and build something.

Vorteile:

Unity is one of the most easiest engines to use if you're starting with game development. Also if you previously have a C# background, it will be a breeze. The UI is simple but that can also be one it's downfalls. It's a lot inspector/tabs based but it's full-fledged. It's light and it's not as complex to work with like other engines. You can easily follow tutorials online to build games for it, and also Unity it's one of the best engines to build mobiles games if that's one of your desires. Compared to other engines like Unreal Engine, it's easy with Unity to find online support or groups of people that work with the engine and have tutorials. You can look for people on Youtube like Brackeys that can help you get started on your journey of game dev. Unity is free and has some paid tiers that offer a bit more flexibilities in some features, so look at them and take what you need.

Nachteile:

I wish the paid tiers were a little cheaper and the subscription model could be month-to-month and can be canceled any time. One of the main reasons why I haven't got Unity Pro/Plus it's because my life cna be abrupt a lot of the times and I might need to cancel or pause the subscription, but they don't allow you to do that. Becuase if you're an indy dev, you have to do a lot of expenses and keep track of things. I really wish they did that. Also for full 3D games and really complex ones, Unreal engine is more powerful due to it's C++ nature.

Michael
Game Developer in USA
Computerspiele, Selbstständig
Verwendete die Software für: Mehr als 2 Jahre
Herkunft der Bewertung

Intuitive Game Development Environment

4,0 vor 7 Monaten

Kommentare: I've loved working in this engine for the past 8 years or so -- adding scripts to game objects naturally mirrors the MVC design pattern to an extent. It feels just like putting brains inside bodies, and the whole process is a bit like creating lots of little tiny robot workers to do your job for you and talk to each other. It's as intuitive as playing Checkers; anyone who understands the bare essentials of programming with for loops, if statements, and so forth will have no trouble picking this up. Scripts are small and self-contained -- I rarely write one over 400 lines long, and many are under 200 lines. I've put out a number of casual games with it. Prefabs are useful also -- think of them as visual Classes that you instantiate. You create a game object, put whatever you want on it (scripts, components, children, whatever), drag it anywhere into the window on the bottom center, and it becomes a "factory" that can make copies of itself. One of my favorite code features is the concept of Coroutines -- Unity's way of writing asynchronous methods with a specified delay between one part of a method and another. Want to write an infinite loop that doesn't jam up your processor? No problem -- just create a Coroutine method (type IEnumerator) and add a "yield return new WaitForSeconds (0.5f);" statement inside that loop and it will only iterate every half-second, for example. Unfortunately, cryptic errors outside of my code tend to pop up from time to time, but those usually go away with exiting and reopening Unity. It's also quite a process to migrate your code to a mac for iOS distribution, but isn't it always? Overall, despite the little bugs, slow load times, and over-reliance on plugins, it's a great engine for your 2D or 3D (with each having their own physics systems) game development needs.

Vorteile:

-Very easy to grasp the game object / component / script system. -Simple to switch between platforms -C# is a high level language, easy for beginners and advanced programmers to pick up. -Automatic garbage collection (but you still need to make sure it's invoked sparingly) -Great break point debugging system with Visual Studio

Nachteile:

-Bloated, slow, and mildly buggy -Plugins will often conflict with each other and give duplicate library errors when building for iOS -Over-reliance on plugins -Not great for web games; OpenGL is extremely slow to load, and it's like Unicron, devouring browser memory

Namgay
Manager in Bhutan
Computerspiele, 11–50 Mitarbeiter
Verwendete die Software für: Mehr als 1 Jahr
Herkunft der Bewertung

Unity software development review

5,0 vor 3 Wochen Neu

Kommentare: Overall I had a great experience. It is convenient to use it in multiple platform including mobile devices, consoles, and PCs.

Vorteile:

Provides with wide range of tool and features for game development, that’s one of the most important thing any game developer needs

Nachteile:

Although Unity is capable of producing high-quality graphics and performance, Certain games and app have low visual compared to other engine.

David
Developer in USA
Computerspiele, 2–10 Mitarbeiter
Verwendete die Software für: Mehr als 2 Jahre
Herkunft der Bewertung

In Betracht gezogene Alternativen:

It really was good, but that was years ago

2,0 vor 4 Jahren

Kommentare: Beginning to use Unity for our largest game to date at first seemed like a good decision but in the end turned out to be a tremendously damaging mistake. The version control systems broke entire project folders multiple times. The conversion formats were never transferable. It's not out of the question that Unity's lackadaisical attitude towards Nintendo's Wii U editor prevented hundreds of titles from releasing on that platform (they ended up two years behind schedule of making a functional version for Wii U development). When Windows 10 started force-installing, Unity did not have functional support for Windows 10 for far too long. When trying to use Unity again (of course outside of commercial games, because it's too unstable in my opinion for those) in game jams, it's routinely been put to shame because of being unusable even by experienced Unity developers.

Vorteile:

When I first began using Unity, it was during Unity 4 and I considered it a wonderful editor to make 3D games. I greatly preferred the Unity approach at the time relative to Unreal. I initially learned how to use Unity by making a horror game for a 48-hour game jam over New Year's.

Nachteile:

Unity these days is plagued by bugs and I haven't considered Unity "stable" in several years. The company routinely has glaring issues reported by users for years in a row without addressing them, instead opting to add new features, despite the underlying tech not working in the first place. Unity at this point is over-engineered, deeply unstable, and not even optimal in terms of features and usability compared to competitors.