Über Unreal Engine
Spielentwicklungs-Suite zum Erstellen von 3D-Filmen, Visualisierung, Trainingssimulationen mit visuellem Scripting, AI, Personen-Animation usw.
Unreal Engine has the community edition which actually helps new game developers or animation lovers to produce their art.
Not that many mainstream mac games, can very difficult to run on older machines.
Nutzerbewertungen filtern (281)
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The best choice for ambitious 3D Games
Kommentare: I really liked using Unreal and prototyping quick ideas. It's a really flexible engine and really powerful. Even the testing stuff look and run great. I wish there was a more open community that helped each other out or introduced new users to advanced knowledge of the engine that you will only earn with time by using it.
Unreal Engine has grown over the years and it's now more friendly to single developers, indy movie produces and indy game studios as well. It has a robust toolset that allows you to create 3D games with one of the best engines for realistic looks, yet you can use models that fit your artistic vision, ex: stylized games. If you want an example of how small studios can make a good unreal game, look for Hellblade: Senua's Sacrifice and if you want to look for AAA Games that look extremely realistic or movie quality, look at Gears of War 5 or Kingdom Hearts 3. Unreal also has an asset store where you can buy models or tools to help you quickly build or prototype your game and it has a blueprint system that allows you to program your game logic without knowing how to write in C++. The engine also runs in a myriad of platforms including mobile.
One of the downsides of Unreal is how complex it is when comparing it to Godot or Unity. The community for it, it's very small and a lot of the people who have knowledge on Unreal are tied behind studio contracts and maybe they're not allowed to share or help around in the web much, but when you look at Unity, there's dozens and dozens of websites, youtubers, courses and resources that you could basically build a game with no knowledge, but in Unreal it will take a lot of time and expertise on what you're doing. Also one last thing, you can build 2D games in Unreal, but you're better off using GameMaker or Unity for 2D Games. The community and engine support is just bigger and bettter.
My Unreal Engine Review
Kommentare: I would recommend
It's a free to use and great for learning about game development. Graphic quality is amazing.
Not straightforward to use. There's definitely a learning curve but over time you'll learn more.
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Achieving near-perfection in the Unreal Engine
Kommentare: In terms of visual fidelity, Unreal Engine is great for game jams. However, when working on commercial games, Unreal Engine projects can get out of hand. There are many reasons why making a new game in Unreal can be overwhelming, frustrating, or even a good idea, but there are also many reasons why making a new game in Unreal can be the best option for your project. The Unreal Engine can be a good tool if your entire team is familiar with it, depending on the type of game you're making.
The visuals in Unreal Engine games are stunning, and the cross-platform capabilities are excellent. Technically, it's superior to Unity, but in terms of usability, it's more stable. In terms of updates and bug fixes, Unreal is ahead of Unity, and its pricing is unbeatable.
The node material editor is the only thing I can think of that I don't like. It's not very user-friendly, and the names of the nodes required to construct a material are unlike anything I've seen in any other DCC. Because of just that one aspect, the learning curve is quite steep.
Unreal Engine is a Must-Have Powerhouse for nearly any Artistic Developer
Kommentare: I wanted to learn to make Games but struggled with programming and Unreal Engine made it a very simple and straight forward process along with having lots of great assets for free every month. Most of the time if I need help I can find it either via the forums or youtube and udemy tutorials to bring my dream game ideas fully to life along with learning more each and every day.
I love that UE is backed by amazing tutorials, keeps improving, has a lot of free assets, and is always very fun to jump right into using constantly along with the fact that it has the best Visual Scripting (Blueprints) toolset around to make it easy for anyone to make games or other various projects.
Programming can be frustrating at times, Customer Support is almost non-existent, and occasionally trying to learn how to do something in it can become a nuance. On top of that some of the plugins and tools from third-parties are extremely expensive and overpriced which can force hackney methods to problem-solve.
Very good engine, not only for making game.
We use this software to make simulation internally. It's not easy at start if you use c++ but if you use bluprint, it's very easy. If you need to make some simulation or visualization, it's a good engine. I didn't use it for making a game but it's probably very good at doing that too.
It's hard to make first things but after pratice, it's more easy.
Unreal Engine Review
Kommentare: Overall Unreal Engine is still the best game engine to go for when developing higher end games. However, it should start integrating more VR/AR aspects so that more users could use it to develop not just 2D games but also VR and AR games.
It is extremely powerful, in terms of having high quality assets and rendering lighting. Unreal Engine is perfect for developing high end graphic intensive games. The rendering of lighting and shadows really helps to make the scenes more immersive too.
The integration of an IDE (e.g. Visual Studio Code/Visual Studio) isn't as seamless yet. There are still flaws, such as the lack of autocompletion sometimes, and bugs when sync-ing the code in the IDE and Unreal Engine.
Doing better every year
It is full of objects to create your game/application. We used many of those for long time.
Not at all. It is a complete software, maybe I liked least the interface, it could be made more easy to see.
The best Engine
Kommentare: Great tool for game making and for creating VR video enviroments.
Easily the best game engine going. Very user intuitive with the most cutting edge visual support of anything on the market
Can be a bit costly but worth every penny
Worth it for the everyday player
Kommentare: It's helps get a grasp of what's essential to the game industry.
Making and animation characters or buildings
The grasp of controls but it works out in the end.
Unreal engine review
I liked the uniqueness of this software, it definitely stands out as it's own original entity
It wasnt all that easy or self explanatory for me to use
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The Clear Choice for Low-Code Game Development
Kommentare: Once you get used to the clunky interface, Unreal Engine is by far the best game development environment for my needs. Epic Games has a ton of assets available for free that make game development a breeze. You can deploy games made Unreal just about anywhere, too, without having to pay per export modules (I'm looking at you, Game Maker). I just really, really like Unreal.
The thing I like the most about Unreal is that the Blueprints, which are its visual scripting features, are part of Unreal's DNA. It's been a part of Unreal for ages. Visual scripting in competing engines like Unity is an afterthought, and therefore isn't nearly as well implemented. Another fantastic thing about Unreal is that Epic Games keeps acquiring really good companion software companies. Just by using Megascans you can get amazing graphics assets for your games without spending a dime. Incredible value all around.
Everyone knows Unreal's interface is outdated and clunky to use. I'm in the same boat. It's just terrible. Even the asset marketplace is terrible to navigate. It can definitely get extremely frustrating. But when you compare it to what Unreal offers elsewhere, as well as just how clunky Unity and Godot are also, then you realize you're coming out of it all with a net positive.
Extraordinary game engine for complex 3D games but pretty bad for small 2D projects
Unreal Engine 4 is great and we love it because we're indie and we don't really want to have more expenses that we require. It's basically a full program with everything you need for 3D game development.
Their asset store with free and paid assets can save up so much time! And the animation blending tool is amazing, if you can find it cause of the heavy interface that is.
Prototyping can be kinda easily done using the blueprints and it could have no coding involved if one chooses so.
Unreal Engine is an industry standard application for creating complex 3D games. The pricing is great for indies as UE4 takes a rev share only if the product goes above a revenue threshold. As with UE5 that threshold will be 1 mil $ and let's face it, what indie game will make it so far? And then it's supposedly 5%. UE4 has everything you need for big 3D projects: * coding close to the machine in C++ so you can go almost as deep as you want * the software itself can be shippe with the source code so you can alter it * if you prefer a less code heavy approach you can use their blueprint editor which acts like a flowchart * great animation tool with easy to use blending * free forever assets from the UE4 team and as well as from the community monthly (this is really amazing compared to the competition, you can just hoard assets for a whole year and when you decide to get into it you'll have so many free things to choose from already) * easy networking and they don\t ask that you use any of their services * a lot of guides and tutorials both from the UE4 team as well as from the community * a mature community (compared to say Unity which got a lot of their developers through viral youtubers showcasing games made in Unity) * a lot of paid (and free) assets to choose from
Unreal Engine being so complex and close to the machine requires a lot of time even for the most basic of actions unless you have a super powerful computer and I think this is the biggest con with the software. Other cons are the following: * bugs, as the competition has them too, though it seems to me that UE4 has a bit more * crashes, it crashes more than Unity at least on my computer which is not too powerful actually * would have big problems running on laptops compared to the competition (Unity) * weird interface, not too consistent * bulky interface, a lot of buttons everywhere and I find myself not using half of them * big installation size which can become a problem if you keep a few versions up (to open different projects and not have to migrate them) * very rarely, assets from the store are discovered as being fraudulent * wonky for 2D, a project like that needs way more work than Unity * launcher is kinda laggy
Unreal Engine is a game engine full of capability, but at the cost of a steep learning curve
Kommentare: Overall, my experience with Unreal Engine has been quite good, but challenging. I'm able to create very visually stunning prototypes and projects using its Blueprints system (since I do not use C++) but for larger projects, I would probably choose a different engine that's more suited to my needs. For larger teams with prior Unreal experience, this would definitely be the engine of choice. I have also learned a lot using Unreal Engine and learning more is always valuable, even if you switch products.
Unreal Engine is a fantastic and beautiful game engine, and its clear Epic have taken huge steps into improving their engine from the days of Unreal Development Kit. There are two main things I like most about Unreal Engine. First is their visual scripting system known as Blueprints (previously known as Kismet in Unreal Development Kit). Blueprints allow users to create gameplay and scripting events without writing any C++ code, using a drag and drop visual node-based editor. It is intuitive, quick to test and very easy to use for those who do not wish to write C++. Very useful for setting up and prototyping game events and logic quickly. It is entirely possible to create an entire project using these Blueprints alone. Secondly, the sheer scope of what you can do in Unreal Engine is to be admired. For any game development task, Unreal allows you to do it right out of the box. Creating shaders, levels, game logic, mechanics, custom graphics, almost anything you can think of when it comes to game development, Unreal Engine has a ready to use tool to create it. I believe this to be a valid reason why so many gaming and virtual reality companies choose Unreal for their projects.
With all of the capability of Unreal Engine, ther main thing I like least about this software is its sheer learning curve. Unreal does have tools to build right out of the box - however, learning all of them takes a very long time, with the exception of Blueprints. It is not helped by a user interface that isn't particularly intuitive, unless you know the ins and outs of working with it, which can take a considerable amount of time. Again, their visual scripting system known as Blueprints is an exception to this. Each of its tools is complex and thus, can take time away from development. With that being said, there are countless tutorials and Epic has created a very helpful online manual for all of these tools but even then, in comparison to other engines, it can be intimidating.
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Great for advanced game development
Kommentare: For a while it was our primary engine and it served us really well. But, over time our needs just got a little too much, and writing custom extensions in C++ got too out of hand, so we switched back over to Unity/
For starters, almost any 3D game made in Unreal Engine looks beautiful. By default it applies a ton of Post Processing effects. (See Cons). As opposed to other engines, almost any feature you could want is Built right into the engine itself. No need for external packages such as visual scripting, shader making, etc. These tools make it easy enough for a beginner to pick up, but are still great for advanced use in full studios.
Well, for one, the system requirements are much higher than Unity's. This means that you can't run it on any old computer. The other frustrating thing is that the language is C++, making scripting a little difficult to grasp at times. Additionally, the pricing is annoying too. It's free to use, but you have to share 5% of revenue. For an indie studio this can come out to be a significant loss.
Unreal is the engine of choice for advanced 3D projects
Kommentare: I recommend Unreal for any Studio that doesn't need an in-house engine and wants to work on 3D heavy projects. This engine will allow any Studio with the right resources, to create a project that could easily compete with bigger Studios. It's easily accessible, cheap, powerful and has a great history and support to it.
Being based on an existing game, and evolving since the earlier ages of 3D games, Unreal3D is the perfect match for any Studio which doesn't want to build, maintain and optimize its own in-house Engine. The expertise of Epic, the number of users worldwide and the multiple layers of development allows many different users to access and create assets/features easily. The Engine comes up with a great online tutorial and basic project within the engine, allowing anyone to play around and create prototypes easily. Blueprints are also a great way for anyone to experiment with behaviors and mechanics, without any code knowledge. When getting deeper into the production of a project, the possibility to turn those blueprints into actual C++ code, offers even more optimization possibilities to the developers. The access to a lot of plugins, assets and blueprints on the Unreal Marketplace is also a great way to share knowledge and allow projects to move forward.
The Engine is heavy and demands a powerful computer. This is a mandatory investment if you want to push your project further. The Engine is also very fat and the bigger it grows, the more space it will take on your versioning software. Unreal3D also offers limited compatibility with git (our version software of choice).
A game engine for graphics nerd !!!
Kommentare: It is brolly. I am currently using it for a 3d puzzle game. I am really excited about it !!!
I will list it's pros in following points:- 1.) Super excellent graphics:- the game engine is meant for this. And even better, this will become more better in the future 2.) Free of cost:- the game engine costs nothing ! You will only be charged when your annual earning are more than $1 million dollars ( I am even ready to pay more to face that day) 3.) Huge team:- unreal engine has many employees to care care of the engine. This factor is important during bug hunting 4.) Tested platform:- unreal engine has been used for many AAA games and nowadays even studios are also using it for movie production
1.) C++ :- this is quite a controversial point. For some it is a boon but for some it is a backdrop. And in my opinion other languages should also be offered for game development 2.) Blueprint is still not mature. It requires much more work 3.) Game engine is very heavy. Requires powerful computer to run 4.) Compilation takes a good amount of time 5.) UI could have been better
The most powerful game engine that unfortunately is really hard to run in low specs devices
Kommentare: Easiest learning curve ever, even for the shaders/materials taboo. The visualization of code in graphs (Blueprints) also helps to keep code organized, documented and optimized.
This engine is a shortcut to get an amazing final product in both aesthetics and code. The Blueprints system can do almost everything traditional code can. It's priceless to have a visual way to debug: you can see all the paths taken in the execution in real time. My favorite feature is the material creator (equivalent to shaders) based on graph nodes, which is becoming the standard nowadays, but since it's an old feature in UE it has been improved time after time being one of the most robust features. The particles system is also stunning: almost limitless, allows you to run them using your graphics card which helps to preserve the efficiency of your product (specially games). Official documentation and tutorials are A+ quality and most of the old material you can find in places like youtube still works (for UE4).
For me the hardest fact to accept is that you can't run Unreal Engine 4 Editor in a "normal" specs laptop (they explicitly say it on the requirements page), but also your final products will have higher requirements, unless you spend lots of hours and effort in optimization like it was perfectly done with Sea of Thieves and Fortnite. I shared my 3rd person spaceship prototype game with some friends and they got around 10 fps on normal (kind of old) laptops. Nothing less than i5 could run it fluidly even with 4Gb ram.
It's a technical marvel, but know what you're getting into.
Kommentare: Unreal Engine is always interesting to use in game jams for graphical fidelity, though at times Unreal Engine projects can become a mess when working on commercial games. People need to know accurately what they're getting into when building a new game in Unreal, because for some it's overwhelming, for others it's like trying to get a game out of modding a first-person shooter, and then for some it ends up being a good choice for their game. Once your whole team is experienced with it, Unreal Engine can be quite good, depending on which genre of game you're going for.
Unreal Engine games are excellently visually impressive, and the cross-platform functionality is very good. Even though it's more technically impressive, it's still more stable than Unity. The updates are frequent and prioritize bug fixes more accurately than Unity, and Unreal's pricing is certainly second-to-none.
A lot of aspects of the editor are unnecessary to make a good game and end up getting in the way more than anything else. The occasional crashes are always saddening, but it's still more stable than most of Unreal's competition.
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Unreal Engine is amazingly powerful!
Kommentare: Downloading Unreal Engine 4 has been a life changer. I've always loved games and wanted to create my own. As far back as RPG Maker games (Super Nintendo), I was crafting story-lines and choosing the right sprites to convey my story. Eventually I started learning to code using Adobe Flash's Action Script language and went into GameMaker: Studio briefly before I discovered how easy to use Unreal Engine was. Since then I have had complete control over every aspect of my game creation and it has been glorious. I highly recommend Unreal Engine to anyone who has had the slightest inkling of that game maker itch. If you aren't sure, Download it and mess around, its absolutely free.
- Top of the line. - Free to use until you begin making money, and even then you still make a large percentage. - Unreal engine's node system makes it easy to accomplish what would take months of learning to write code to do. - Plethora of easy to follow tutorials on YouTube. - Your imagination is the limit. - UI is neatly presented.
- With everything that you can do in Unreal, it only makes sense that you need a powerful machine to run it properly. Even then, my personal Microsoft Surface 3 (its old I know) can run Unreal on low settings enough to still work on my game.
The best AAA game engine for professionals
Kommentare: We needed to create a good looking third person adventure prototype quickly. With its out of the box awesome graphics setup and blueprints came to our rescue. We were able to create a satisfying, good-looking prototype within a couple of weeks because of Unreal. So, whenever graphics play an important role in games, the choice will be Unreal.
The most prominent feature Unreal Engine offers you is its fantastic graphical prowess. Even without extensive work, you get AAA quality graphics setup ready for you to unleash your imagination on. The lighting, the shadows, the rendering, it just works. You get some beautiful visuals in your games if you spend a little time tinkering around, without much pain. And its Blueprints feature is the best in the industry, enabling you to get up and running very quickly to get started on creating prototypes and even full featured games. And both of these features eclipse any offering offered by any free to use game engines. If you need the best and the greatest, Unreal Engine is the way to go.
The learning curve could and should be improved for Unreal Engine. Even with previous knowledge of C++, learning the nuances and the ways of Unreal C++ was no easy task. And, Blueprints, although really easy once you get the hang of it, is kind of hard to get at first. To remedy this, Unreal must provide more resources and learning materials. Another of my major concern is that mobile game development seems like just an afterthought on this engine. The Console/PC development is the tops, but deploying to mobile is a hard task.
Easy to use, with wide variety of games already in the engine; needs better community support
Kommentare: I've enjoyed it, and have created some fun 3d environments. As with most EG resources, its dependable and gets the job done.
There's already a wide array of games available to run in the engine. Since its so widely deployed already, the array of available games for sampling and ideas are endless. I also like how they constantly provide updates and patches for bug fixes, sometimes multiple times a week. There really isnt any way to beat the pricing, unless a platform is going to pay you to use their engine ( LOL)
The editor is more complicated that Photoshop's tool set, if that's possible! So the learning curve is HUGE! There's a ton of options that are not relevant to current projects, so the tool set should be dynamic rather than static. For an engine this widely used, it's baffling that there is not a better online community for support, ideas, and think-tanking. If Epic can't develop their own, they should fund some 3rd party projects. Wish they had better 2d tools.
As a tool for the entertainment industry and computer games, it's fantastic!
Kommentare: Using it to create lifelike simulations that can be played in development games, it has assisted in the resolution of numerous issues because of its excellent visuals and ease of level design. People can forget they're in a virtual reality simulation and other projects if they use the VR plugin correctly and the material editor correctly.
You can use it from novice to expert, thanks to its user-friendly interface and extensive tool set. Compared to its rivals, it provides better visual technology and material editors that are extremely useful to game designers. Even if you've never coded before, Unreal Engine's visual scripting makes it simple to create a game.
Compared to Godot or Unity, Unreal is a more difficult platform to use. Because of the small size of the Unreal community and the restrictions imposed by studio contracts, many people with expertise in Unreal are restricted from freely sharing their knowledge online. In contrast, with Unity, there are literally thousands of websites, youtube channels, courses, and other resources available to anyone who wants to start making games from scratch. Finally, you can make 2D games in Unreal, but it's better to use GameMaker or Unity for 2D games. As a result, the community and engine support have grown and improved.
The First choice of every AAA game developers
I am a professional game developer and working on three game projects out of which I want to make one game not so extraordinary means I want to make a basic game which is nearly impossible with Unreal Engine because it doesn't support some 3D models and their textures and so I am using a different Game Engine to develop this kind of low-end game.
But other than that, Unreal Engine is really helping me a lot in making high-end games .
With Unreal Engine, I can make extraordinary and big size and high graphics games. This game engine provides many features which can be really appreciating in the way of developing a High-End game. Games developed using Unreal engine are greatly optimized and suits almost all types of devices except a few old featured devices. With Unreal Engine, I can import high quality 3D models and high quality textures for them. Also, we can import high quality Sound effect, without getting the game overloaded.
Though, everything is nearly fully-featured but sometimes it may become annoying when you can't import 3d models of unsupported format and also sometimes, the textures doesn't get fitted on the appropriate models making it difficult to speedily develop a small thing. Also, some of the features of Unreal Engine requires high practice and skills unlike other Game Engines.
Unreal Engine is Accessible and Intuitive
Kommentare: It has opened a world that I didn't think I'd ever be able to create in. Not being a programmer and being a visual 3d guy, I've been able to create some amazing and complex environments and models in UE. It's allowed me to have another cashflow stream in my business.
Unreal Engine is well designed to be intuitive and accessible. You don't have to be a programmer to be able to use it and get useful results with it.
Understandably, some of the features are difficult to learn, but that's expected for complex software. What's most difficult is figuring out the logic needed to use the Blueprints. Even as you don't need to know how to write code, you still need to know the "logic" that code writers use. So, you sort of need part of the coders knowledge. Learning program logic (I'm not talking about syntax here) is pretty difficult but not insurmountable. It just takes desire and time.
The Top Game Development Software
Kommentare: Unreal Engine is a free to use software to develop games for any platform that you desire. I use it for my personal projects and it has been doing justice ever since.
Unreal Engine is the single best game development software. It provides high quality graphics and the most realistic lighting ever seen. The Unreal asset store is filled to the brim with the highest quality assets created by the users of Unreal Engine. Unreal Engine also has support for motion capture and VR making your workload less of a stress and more fun. Blueprints is Unreal Engine's easy way of coding for beginners, but you can always switch to C++ code if you are advanced enough. If you are stuck on a particular section of your project, there are many tutorials online that are very useful. Unreal Engine offers many different types of templates for games that you may want to develop, some include first person shooters, third person shoots, vr and many more.
I have yet to encounter anything wrong with Unreal Engine, there are monthly updates that fix bugs and add new features. I must recommend this to anyone looking to get into the game developing business as there are so many useful feature that Unreal Engine provides with each new update.